This tab allows you to configure the display settings for the layer in 3D mode.
For a polygonal layer added as a vector, the following settings will be available:
Object height. In this section, the user can select a numeric field by which polygonal objects will be extruded (stretched).
Vertical multiplier. This refers to the object height and is a coefficient by which the number from the field will be multiplied for each object.
Height units. Selection of the unit of measurement for length (meters, feet, km, miles, etc.).
Offset from the surface. Represents the shift of the object relative to the ground surface. Can be set as an absolute number for all objects (i.e., the same shift for the entire layer). You can specify the offset from the numerical attribute of the layer - each object will have its own offset from the surface depending on the attribute value. You can use the z-coordinate of the layer - in this case, each point will have a 3rd coordinate and will be located in space based on its own geometry.
Units of measurement for offset.
For point layers, the object height will obviously be missing from the settings.
For layers added as vector tiles, the object offset relative to the surface will be missing.

